HomeNo Pain No GainChapter 1611: Empathy

Chapter 1611: Empathy

July 13th, Saturday evening.

As soon as Zhang Yan entered her home, she heard her parents proudly showing off to each other.

“See, I told you! How could anyone possibly clear this game without my brilliant mind?”

“Oh please, how many times did I have to carry you through tough spots? With your senior citizen reflexes, you wouldn’t have cleared it in three more days without me!”

“Listen to yourself! You’re just a bit quicker on the controls, aren’t you a senior citizen too?”

“Alright, alright, let’s stop talking. The ending cutscene is playing.”

Zhang Yan was startled, then secretly delighted.

She never expected her parents, who traditionally disliked video games, would become so absorbed that they’d complete this game while neglecting sleep and food.

Zhang Yan hadn’t gone to work today. Early in the morning, she had gone to a racetrack in the suburbs to practice her racing skills.

Her parents had evidently started playing on Thursday night, played for a few more hours on Friday night, and then, having the day off today, spent the entire day finishing the game.

Their efficiency was truly impressive!

Zhang Yan entered the living room just in time to catch the final cutscene of the game.

In the final level, the parents finally saw the child they had been desperately searching for. The child wore a crown and held a sword, sitting on a throne like a deity, gazing down upon a vast kingdom.

Below the throne, there appeared to be boundaries separating different game dimensional worlds.

The parents looked back and realized these worlds were the very same game worlds they had painstakingly cleared, following in their child’s footsteps to arrive here.

These worlds varied dramatically in style: there was a sandbox game adapted from “Game Developer,” an adventure game based on “Mission and Choice,” a world of despair outlined in “Turn Back to Shore,” and the mysterious painted realm adapted from “Ink and Mist”…

Seeing these mysterious dimensional game worlds brought back memories of their struggles and experiences in each one.

Upon seeing the parents, the child rose from the throne in surprise, quickly descended the steps, and approached them.

“Mom, Dad, how did you get here?”

“You don’t know what amazing adventures I’ve had in this wonderful world. It would have been even better if you could have experienced them with me.”

“I rescued lost souls, helped confused game developers, fought off insect invasions, and helped a scholar defeat nightmare beasts…”

The child suddenly realized something and lowered their head sheepishly: “I’m sorry, Mom and Dad. I know you don’t like these things.”

“I had already finished all my homework, so I just wanted to play for a little while.”

“I’m sorry if I made you worry…”

The father smiled and knelt down to the child’s level: “No, we’ve experienced those adventures too.”

“We followed in your footsteps to reach this place.”

“You don’t know this, but after you saved those worlds and left, evil returned. Your mother and I defeated the evil forces again, and with help from the natives of those worlds, we found you.”

“We’ve been through the same adventures as you—no, even more exciting ones.”

The mother also shed tears of emotion as she embraced the child: “I’m sorry. Mom didn’t understand before and misjudged you.”

“Mom has been too busy with work and hasn’t been able to properly care for you. From now on, Mom and Dad will make time to play games with you.”

“But only after you finish your homework, and it can’t affect your rest, okay?”

The child was overjoyed: “Really? Mom, Dad, you have to keep your promise!”

The father smiled and said: “Of course we will! Come on, let’s go home now.”

A large vortex appeared again before the throne, and the parents held the child’s hands as they walked into it together.

The game officially ended, and the staff credits appeared on screen.

Additionally, all the journeys players experienced, the NPCs and enemies encountered in each scene, and many unforgettable moments were presented one by one in the ending sequence.

The original inspiration for each game and their corresponding indie games were all listed by the designers.

It was a long list, demonstrating that “Dimensional Game Adventure” was the result of many people’s collective efforts.

At the end, there was a special acknowledgment section, emphasizing gratitude to Mr. Pei and the “Last Resort Project” indie game incubator. It also expressed support and encouragement for every game developer committed to creating excellent games and all young people dedicated to promoting positive gaming culture.

The final black screen displayed two sentences:

“This game is dedicated to all past, present, and future gamers.”

“Games are not just a form of entertainment, but also a lifestyle and cultural phenomenon. We hope all players can unite, understand each other, and progress together, making games truly excellent cultural carriers that both entertain and educate!”

Zhang Yan’s parents remained silent for a long time, still immersed in their emotions.

Finally, Zhang Yan’s father removed his glasses and remarked with feeling: “I have to say, this game is actually quite interesting.”

Zhang Yan’s mother nodded: “Yes, games like this would be perfectly fine for children to play.”

Zhang Yan understood clearly that her parents had always disliked games and had a natural barrier against them. For “Dimensional Game Adventure” to soften their attitude was truly remarkable.

Obviously, “Dimensional Game Adventure” wasn’t just a family party multiplayer game, but it also carried a beautiful sentiment.

There is a natural generation gap between parents and children. Parents are busy making a living, while children, with their naturally playful nature, encounter all sorts of magical fantasy worlds. The gravity of reality and the wings of imagination inevitably conflict.

This is why many parents view games as dangerous floods and fierce beasts, as the root cause of children’s poor academic performance.

Indeed, some games maliciously amplify the dark side of human nature, causing harmful addiction in adolescents whose minds are not yet fully mature.

But it’s also important to note that when parents neglect their children’s care and ignore their psychological health, demanding only that they be well-behaved and achieve good grades, it can also be a form of psychological damage to children.

Whether adults or children, appropriate entertainment activities are necessary after work and study.

Excellent games, like films and novels, can provide spiritual strength during leisure time.

Many parents have heard this principle, but limited by their own era and environment, they don’t understand it deeply and naturally find it difficult to identify with it, making it even harder to empathize with their children.

However, “Dimensional Game Adventure,” through its approach of education through entertainment, allowed those not skilled at games to enjoy playing while giving gaming enthusiasts an empathetic experience.

Children first enter the game world to fight bravely, overcome obstacles, and achieve great accomplishments. Although these achievements are virtual and spiritual, they cannot be said to be meaningless.

Children are eager to share these achievements with their parents, but parents often have no interest whatsoever, leaving children trapped alone in the lonely game world.

Children very much want to share this joy with their parents, but parents often respond only with impatient scolding.

But as parents enter this game world and feel the great achievements their child has made, truly experiencing the path their child has walked through mutual cooperation and collaboration, they naturally develop some degree of empathy for these issues.

Zhang Yan’s father looked at Zhang Yan: “So this isn’t actually a router at all, is it?”

Even the most oblivious person, after playing for so long, should realize this was no simple little game.

Only because Zhang Yan hadn’t been home before, and the elderly couple had been playing so enthusiastically, had they not deeply questioned this issue.

Thinking about it now, a game of this scale definitely wouldn’t be cheap, and couldn’t possibly be a free little game that came with something else.

Zhang Yan giggled: “It really is a router! It just happens to have integrated gaming functionality.”

“So Dad, did you enjoy the game?”

“I’ll find all the games in there for you later, and you can play them all again. Games like ‘Game Developer,’ ‘Struggle,’ ‘Turn Back to Shore,’ ‘Ink and Mist’—they’re all so much fun. It would be a real shame not to play them.”

Zhang’s father quickly waved his hands: “No, no, I don’t have time. I need to continue practicing my calligraphy.”

Zhang Yan’s mother laughed: “Well then, if you won’t play, I will. Daughter, find those games for me later. I want to try ‘Game Developer’ first; it seems quite interesting.”

Zhang’s father was silent for a moment, then said to Zhang Yan: “Regarding your resignation, I’ve thought about it more carefully.”

“I hope you think it through thoroughly before making a decision.”

“But if you’ve already made up your mind and thought it through clearly, I won’t stand in your way anymore.”

“After all, the world is changing rapidly, and our old almanacs and experiences no longer apply. When I give you advice, thinking I’m speaking from experience, I might actually be hindering you.”

“It’s your own path—manage it well yourself.”

Zhang Yan was overjoyed: “Really? Dad, you can’t go back on your word!”

Zhang’s father snorted: “Just don’t come crawling back after being a streamer for a while, starving with no food, asking me to help you find a job.”

Zhang Yan laughed: “Oh Dad, do you really think your daughter is that useless? Don’t worry, I’ll definitely be a hardworking, dedicated streamer.”

Amid laughter, Zhang Yan found several new games on the Tenda gaming router and began enthusiastically explaining the brilliance of these Tenda games to her parents.

During her explanation, Zhang Yan gradually understood the deeper meaning behind Tenda’s first game console.

Combining a game console with a router could certainly achieve excellent marketing effects and stream game visuals to all display devices on the local network. It could even temporarily fool parents or spouses who didn’t understand games. But no matter how much a game console was disguised as a router, how could it continuously deceive family members?

So this gaming router, while appearing to be a benevolent deception on the surface, was actually emphasizing mutual respect, understanding, and empathy.

First, infiltrate living rooms across thousands of households with a console disguised as a router, then use “Dimensional Game Adventure” to entertain both gamers and non-gamers together, fostering mutual understanding and promoting excellent gaming culture—this was the true deep meaning behind this console.

Although many people had previously called out loudly to vindicate games, their influence was minimal.

The reason is that the power of language and text is too weak to truly make people empathize.

Games, however, through immersive and engaging gameplay, allow these two types of people to truly understand each other and feel each other’s emotions. This is the true charm of games as an art form!

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