HomeNo Pain No GainChapter 2: A Slightly Changed World

Chapter 2: A Slightly Changed World

“So, the next question is which field to choose.”

After careful consideration, Pei Qian decided to first understand the general environment of this world.

He opened his laptop, accessed the Qiandu search engine, and began browsing recent news, especially technology news.

“There are some changes, but not very significant,” Pei Qian noted to himself.

This world, compared to Pei Qian’s previous life, hadn’t changed much, except that technological development was somewhat faster.

Communication technology and information technology were developing rapidly, with computer chips, graphics cards, and other digital hardware configurations advancing by leaps and bounds.

Many technologies that Pei Qian remembered appearing in 2015 or even later had already begun to emerge here.

For example, the smartphone wave should have started around 2012, but in this world, it had become quite widespread by 2008. Now, high-quality games were already appearing on mobile phones.

Additionally, this world had a significantly stronger awareness of copyright protection. Pirated resources in various fields were comprehensively banned and severely cracked down upon, with lower thresholds for criminal prosecution of piracy.

As for other aspects, there weren’t many significant changes.

The trending industries were still primarily internet, technology, gaming, culture, and other industries, similar to his previous life.

Pei Qian could choose to enter any industry; the system had no restrictions on this.

However, while establishing a company, in order to create value and not be judged as violating rules by the system, Pei Qian would also need to recruit some relevant professionals.

For industries he wasn’t familiar with, Pei Qian would find it difficult to control the direction. What if the professionals he hired were too competent and succeeded?

So, after much thought, Pei Qian decided to prioritize the gaming industry.

Although Pei Qian had never worked in the gaming industry, having played so many games, he had absorbed some understanding of this field through osmosis.

Compared to other industries, Pei Qian believed he had stronger control over the gaming industry.

Slightly altering some gameplay elements could potentially cause a game to fail catastrophically—this was a huge advantage!

Moreover, the gaming industry burned through money quickly.

In physical industries, if you lost money, you could still liquidate fixed assets, so losses weren’t completely thorough. But in the gaming industry, losses were pure losses—a pile of code was worthless.

Pei Qian had memories from ten years in the future. As long as he deliberately avoided those games that might make money, wouldn’t that work?

Step one: Make games!

Step two: Lose money, convert all system funds into personal assets!

Step three: Spend freely!

Yes, it was that perfect.

Pei Qian felt he was simply a genius!

After determining the direction, Pei Qian searched for the official website of the Bureau of Commerce, downloaded the personal company management terminal, and successfully logged in using his ID number and initial password.

Under his name, there was already a company—”Tenda Network Technology Co., Ltd.”—with 50,000 yuan in the company account.

This must have been registered with the help of the system’s advanced technology.

The entrepreneurial environment in this parallel world, set to simple difficulty, differed greatly from Pei Qian’s previous life.

In this world, to encourage mass entrepreneurship, the threshold for individuals to establish companies was very low. The vast majority of company processes had become automated and could be completed online or through client applications.

This aspect was even more advanced than ten years later in his original world, making it very friendly to individual entrepreneurs.

There were some other similar changes as well.

For instance, benefiting from the rapid development of communication technology and cloud technology, networking resources in many industries were integrated, greatly improving the efficiency of online work.

Taking the gaming industry as an example, there was a unified official organization called the “Entertainment Software Rating Organization,” abbreviated as ESRO, which was responsible for supervising and reviewing various games.

At the same time, ESRO had also launched an official resource platform for entrepreneurs to use.

ESRO’s official resource platform could be seen as a grand collection of gaming resources for the entire domestic game market. Here, one could pay for some common art resources, program templates, and design drafts, or pay to find some professionals to “customize” one’s game.

These art resources, program templates, and so on were voluntarily shared by other companies or individuals in the industry, available for paid use.

Of course, these were some relatively low-end, common resources.

One could also contact some industry experts through the resource platform, such as top artists, to communicate directly and discuss business.

In addition, ESRO had also launched an official game editor, integrating more common game editors on the market and simplifying the usage methods. After a period of learning, most people, even without programming fundamentals, could master it.

These changes had occurred within the last two to three years of rapid technological breakthroughs, roughly around 2007 to 2009.

It was precisely because of a powerful official organization like ESRO strongly supporting the gaming industry that such changes could occur.

Certainly, other industries, such as film, animation, and other cultural industries, had undergone similar changes, but Pei Qian didn’t need to understand those for now.

“Let me check the configuration requirements for this resource platform client and editor…”

“Hmm, not bad. My laptop can barely handle it. However, the limitations of computer configuration still exist—I can’t make games that are too large-scale.”

“It doesn’t matter, I wasn’t planning to make large-scale games anyway.”

Pei Qian’s laptop was bought shortly after starting university, so it was only a few months old and could still run the resource platform client and ESRO’s editor.

But because Pei Qian had bought a mid-to-low configuration laptop, its specs weren’t particularly good. It could handle general games but not large-scale ones.

This wasn’t a problem, as Pei Qian had no intention of making large-scale games. He didn’t have enough manpower or funds, and he wasn’t even planning to make a profit.

Just by himself, creating an independent game that could barely pass review would be good enough.

Pei Qian first opened the editor and carefully studied the editor tutorial.

An hour later, Pei Qian was dozing off.

“What happened to ‘can be learned without programming basics’? Damn it!”

Pei Qian was speechless.

Although the learning curve of this editor had been significantly reduced compared to programming languages or some traditional game editors, it was still difficult for someone like Pei Qian who had absolutely no programming foundation!

However, he did learn some simpler operations like using existing game templates and modifying art resources.

“I should first browse the resource platform and analyze the games currently on the market.”

Pei Qian entered the resource platform to check the existing resources.

There was quite a variety, with templates for various game types such as driving simulations, fighting games, shooters, RPGs, and more.

These templates were quite basic and not too expensive.

For example, with a shooter game template, once you plug it into the editor, you could implement a series of basic functions like walking, shooting, reloading magazines, and some default bullet trajectories for weapons.

Adding some purchased art resources on top would create a very simple, single-player shooter game.

To make it more complex, one would need to learn some advanced functions of the editor.

Some particularly difficult features would require finding specialists on the resource platform.

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