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HomeThe Poor WinnerChapter 587: A Unique Horror Experience

Chapter 587: A Unique Horror Experience

In the video, Qiao Liang took out his certificate from Haunted Lodge and displayed it in front of the camera.

“Friends who know me well understand that although I’ve dabbled in some horror games, I still belong to the more timid category of people. I’ve been forcibly dragged by friends to some other haunted houses in China, but I was scared badly and never wanted to go a second time.”

“But I’ve obtained the completion certificate from Haunted Lodge!”

“This is enough to prove that I truly completed it and made this video based on comprehensive experience, rather than drawing hasty conclusions after merely scratching the surface like many others.”

“So, everything I’m about to say consists of genuine insights after completing Haunted Lodge.”

“I’ve noticed everyone is still treating Haunted Lodge as an ordinary haunted house, thinking only horror enthusiasts need to experience it.”

“I don’t agree with this view.”

“The focus of what I want to explain today is why Haunted Lodge is aimed at all visitors, and what kind of spirit the designer hopes to express through it!”

“I believe this certificate is enough to prove that my experience of the details surpasses most visitors who merely scratch the surface.”

“And details determine a project’s success or failure.”

In the video, Qiao Laoshi paused slightly and began answering the questions raised earlier. Various explanatory texts appeared simultaneously on screen for viewers to see.

“First, let’s address the first question: Is Haunted Lodge just a haunted house? Is its experience essentially no different from traditional haunted houses?”

“Wrong!”

“As you can see from my title, I believe Haunted Lodge is not a horror house but an interactive game theme park. The biggest difference between the two is: interactive experience! And the most essential part of this experience lies in the second and third projects!”

“Many people only experienced the first project before stopping, without experiencing what follows, so naturally they couldn’t understand what makes Haunted Lodge special.”

“Other haunted houses in China cram all scary elements together indiscriminately. Visitors have low participation, and amid sudden, unprepared frights, they often end up with blank minds. This is the traditional haunted house experience.”

“But Haunted Lodge is different—interactive experiences run throughout.”

“‘Desperate Escape’ is a large-scale multiplayer offline game where each visitor’s heart rate changes affect their wristband color, thereby changing their identity. Staff members play lunatics, then control the game’s direction based on the situation.”

“‘Nightmare Mansion’ requires you to interact with a series of props in the scene, each interaction producing different feedback effects.”

“‘Ultimate Horror’ takes these two elements to the extreme. All staff members there control your experience based on your behavior patterns and special props you carry, while the use of various props in the scene reaches the pinnacle of perfection!”

“Therefore, I believe Haunted Lodge is an interactive game theme park. It’s fundamentally different from those mindlessly accumulated horror elements haunted houses. It offers better interactive experiences and has countless connections with Tenda games!”

“This excellent experience results from Tenda’s origins in gaming, with a perfect grasp of player psychology, creating a dimensional reduction strike against other haunted houses!”

“Many people unfamiliar with horror elements simply regard it as a basic haunted house—this is a misinterpretation!”

“This brings us to the second question: Is it only suitable for horror game enthusiasts?”

“Of course not.”

“My conclusion is exactly the opposite—ordinary haunted houses are only suitable for horror game enthusiasts, while Haunted Lodge is suitable for most ordinary visitors.”

“Because normal haunted houses have no gradient distinction in horror, offering a very singular experience. Apart from those with extremely strong tolerance for horror content, most people will be scared away at the entrance.”

“But Haunted Lodge is different because its levels of horror have very clear gradient distinctions, diverse experiences, strong interactivity, and extreme emphasis on visitors’ physical and psychological health.”

“So, people won’t be instantly deterred like in ordinary haunted houses, but can gradually experience the content.”

“Making a haunted house excessively frightening isn’t difficult, but properly distinguishing gradients and tailoring horror experiences for people with different tolerance levels—that’s the real technical challenge.”

“Therefore, regarding horror experiences, I believe Haunted Lodge completely crushes all other haunted houses in China!”

“At this point, someone will surely ask: I’m not a masochist, so why should I go in there to be frightened?”

“Originally, I thought the same way.”

“But after experiencing all the projects completely, while washing my hands at the plaza hot spring, I suddenly changed my mind. I even wanted to try a higher difficulty level and go through it again.”

“The reason is the same as why we repeatedly complete ‘Return to Shore’—nobody likes being tortured. What we enjoy is the sense of conquest from overcoming inner demons and conquering difficulties!”

“Why do haunted houses exist and become important facilities in amusement parks? Because seeking excitement is human nature.”

“Mundane life and repetitive work are stable but boring. In modern society, many people are like being soaked in honey pots—seemingly carefree, but the sugar gradually erodes our nerves.”

“Exhausting work gives us sub-health, stable life gives us happiness, but prolonged happiness makes us lose our sense of crisis.”

“That’s why many people pursue excitement. Whether it’s roller coasters, giant swings, or haunted houses, all can use moderate frights to help us appreciate life’s beauty, accelerate our heartbeats, increase our adrenaline, and make our increasingly decaying bodily functions operate at high speed again!”

“Just like many people who live in a daze in their original lives, with low efficiency, feeling that life has no meaning. If a sudden change occurs, or an illness is cured, they instantly realize life’s preciousness, allowing them to better cherish the present and live well in the future.”

“So, those who find peaceful life boring and crave adventure in their hearts can come to Haunted Lodge for an experience!”

“Here, you needn’t worry about excessive frights or singular experiences. The three projects will provide you with the most suitable horror experience in a gradual manner, and you can save progress, pause, and continue anytime, just like ‘Return to Shore,’ giving you the best challenge stage!”

“Therefore, Haunted Lodge is suitable for everyone who wants to challenge themselves!”

“The final question: Is Haunted Lodge’s pricing strategy a failure?”

“Of course not!”

“There are very profound reasons behind this.”

“The dirt-cheap price of ‘Desperate Escape’ is to attract more visitors, using interesting gameplay, multi-person social interaction, and repeatable game experiences to expand the visitor group for the entire Haunted Lodge as much as possible.”

“After one experience, you can also bring friends to play again. The low price allows it to serve as a permanent experience project.”

“After experiencing moderate frights, these players will naturally become curious about the other two projects and eager to try more frightening experiences.”

“So, they enter ‘Nightmare Mansion.’ If you can’t complete the challenge, it means you’re not ready for ‘Ultimate Horror’—stop here. But if you complete the experiences in ‘Nightmare Mansion,’ it means you have enough ability to challenge ‘Ultimate Horror,’ even its highest difficulty!”

“Therefore, this pricing strategy truly achieves ‘value for money, fair to all.'”

“At other haunted houses, you spend dozens of yuan on a ticket, only to be scared away right after entering—that’s not ‘value for money.'”

“But at Haunted Lodge, you can’t spend an extra penny even if you want to! The more you spend, the more experience you gain, and the stronger your mind becomes!”

“This pricing strategy definitely won’t be understood initially because most people are still immersed in ‘Desperate Escape’ without realizing the interesting aspects of ‘Nightmare Mansion’ and ‘Ultimate Horror.'”

“But as time passes and more people try the latter two projects, they’ll discover that Haunted Lodge’s three projects form a unified whole. Only after experiencing all of them will you truly understand how Haunted Lodge differs from other haunted houses!”

“By then, you’ll surely fall in love with this place, just like me.”

“As for the queuing issue at the first project, I believe it will be improved soon.”

“As more visitors try the second and third projects, the first project will see reduced traffic.”

“Meanwhile, the theme restaurant, golden maze, healing fountain, maid café, and other venues within Haunted Lodge will also divert visitors.”

“Moreover, Tenda will have other ways to improve the queuing issue, because what game developers excel at is iterative updates and experience optimization!”

“So my suggestion is: if you find peaceful life boring and want some excitement, don’t be afraid. You’ll be well-protected at Haunted Lodge. This experience is currently unique in China and rare worldwide—worth experiencing in person!”

“Plus, Jingzhou has Nameless Restaurant, Slackin’ Internet Café, and hero-themed phone booths hand-painted by GOG’s original artists. This is absolutely a content-rich check-in holy site!”

“Come play for two days on the weekend, and it’s enough to experience a completely different world!”

“Alright, dear viewer-fathers, that’s all for this video. Welcome to support with likes, comments, and subscriptions!”

“For those who say, ‘next time for sure,’ that’s fine too. When my predictions come true, you’ll return to make up for it!”

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