Besides the shock that the story mode itself brought to Chen Sha, many aspects of “Sea Fortress” surprised him.
For instance, the feel of combat!
As a die-hard FPS game player, Chen Sha possessed quite exquisite skills. Whether it was tap-firing, recoil control, or a series of other operations, he was very proficient.
Simply put, his shooting skills were excellent, and he had extremely high requirements for the feel of FPS games.
The gaming experience of FPS games could be said to be concentrated more than half on the feel.
When Chen Sha experienced the game “Bullet Hole,” he was also somewhat shocked, not expecting that a domestic game company could polish an FPS game to such a degree, even approaching “Counter-Strike.”
But “Bullet Hole” was more about imitating “Counter-Strike.”
This was normal because “Counter-Strike” had proven to be the most perfect FPS game in recent years, especially in the domestic market, where it had almost no rivals.
Striving to imitate the feel of “Counter-Strike” would at least avoid making major mistakes.
But the problem was that no matter how much one imitated, it would never be better than the original.
“Bullet Hole” imitated “Counter-Strike” in terms of feel, but due to slight flaws and shortcomings, it always struggled to truly reach the heights of “Counter-Strike.”
Although Chen Sha also provided many modification suggestions for “Bullet Hole,” he couldn’t clearly articulate what exactly the subtle differences were between these two games!
“Feel” was indeed something quite difficult to quantify; sometimes you knew there was a problem, but it was hard to explain exactly how to modify it.
As for “Sea Fortress” in this aspect, it had completely taken a different path!
This point was felt by Chen Sha when he experienced the story mode.
The feel was extremely different from “Counter-Strike”!
For example, the firearms in “Sea Fortress” were more stable when shooting, recoil control was easier, headshots were easier to achieve, and the speed of weapon switching and aiming down sights was faster…
The first feeling for Chen Sha was exhilaration!
If “Counter-Strike” was an FPS game requiring high mental concentration and complex techniques, then “Sea Fortress” greatly lowered the operational threshold, making the shooting game simpler and more exhilarating!
If Chen Sha had experienced this feeling in the competitive mode right from the start, he might have been quite averse to it.
Because this game lowered the operational threshold, for players like him who had spent years studying “Counter-Strike” and invested a lot of energy in practice, it was undoubtedly terrible news.
But Chen Sha had been experiencing the story mode all along.
In the story mode, this shooting feels with a lowered operational threshold, felt as smooth as silk to Chen Sha, completely unstoppable!
Although the story mode itself restricted the number of bullets, when facing a large number of zombies, Chen Sha still had a blast by skillfully switching between various firearms and precisely hitting headshots. This was all because “Sea Fortress” had lowered the game’s operational difficulty, making the gaming experience more exhilarating!
And after playing through the story mode for several hours, Chen Sha was surprised to find that he had completely adapted to this operation mode, feeling no resistance at all!
It seemed as if weapon switching should be this fast, and recoil control should be this easy!
Moreover, in the story, Chen Sha also experienced many elements from the competitive mode, as if it were a preview of the competitive mode!
For example, in one level of the story mode, the boss was a zombie that could become semi-transparent, corresponding to the ghost mode in the competitive mode.
And the zombies fought in the story mode became the gameplay for the Biohazard mode.
There were also various mercenaries who fought in the story mode, who carried sophisticated firearms that the protagonist could capture and use.
These firearms were all available for purchase or obtainable through other means in the competitive mode, equivalent to allowing players to try out advanced firearms from the competitive mode in advance through the story mode!
The story mode became an excellent guide, allowing Chen Sha to transition from “Counter-Strike” to “Sea Fortress” without barriers!
Chen Sha looked at the time; he had started playing the story mode of “Sea Fortress” at noon and had played for more than five hours before completing it.
The story mode wasn’t very long, far shorter than some foreign AAA productions, but the emotional process was extremely complete, and it fully engaged the player’s emotions.
Chen Sha quickly opened his large group chat and shared the address of “Sea Fortress” in the official game market.
“This game is amazing! Quick, everyone come play it!”
People in the group were surprised because it was rare to see Chen Sha so excitedly recommending a game.
Had he sold out?
That couldn’t be.
It wasn’t that Chen Sha didn’t sell out; he often did, but after selling out, he wouldn’t promote it so excitedly, just perfunctorily calling out in the group, and that would be it.
For instance, when Chen Sha was pulling people to test “Bullet Hole” in the group back then, he only said, “Good brothers, let’s make money together,” without saying anything good about “Bullet Hole” at all.
Chen Sha was a person with quite high standards. He thought “Bullet Hole” was well-made, but only well-made, so he just treated the testing task for “Bullet Hole” as business, not putting in too much effort.
But this time, his attitude was somewhat mysterious!
Could it be…
“Brother Chen, has your account been hacked?” someone asked in the group.
Chen Sha was speechless.
What the hell, “has your account been hacked”? Can’t a normally aloof person genuinely recommend a game??
“I haven’t been hacked! It’s really a very special game, you guys can check it out, it’s free anyway,” Chen Sha patiently explained.
“Special in what way? Is it more fun than ‘Counter-Strike’?” another curious person asked.
Chen Sha thought for a moment: “Hmm… It’s hard to say. It’s special in a way… among FPS games with a story, it has the best competitive mode; among FPS games with a competitive mode, it has the best story; despite having very excessive in-game purchases, it still feels very cheap and user-friendly…”
People in the group were all confused.
“Pfft!”
“What the hell?”
“Brother Chen, are you drunk today?”
“Laughing to death, what the hell does ‘best competitive in story, best story in competitive’ mean?”
“Alright, I’m about to get off work, I’ll play it after work!”
Chen Sha typed again: “Is there anyone who wants to play the special modes of this game together? I want to experience the bio-hazard mode and ghost mode of this game. Does anyone want to join?”
Chen Sha wasn’t trying to take advantage of people he knew.
The key was that currently, “Sea Fortress” had too few players… There might only be a few dozen players online simultaneously, and in special modes, there simply weren’t enough people to match with!
He could only call for people in the group and organize it himself.
Soon, players in the group began to enthusiastically discuss “Sea Fortress.”
Everyone was surprised to discover that, apart from having an unappealing name, this game was quite well-made in various aspects???
