HomeThe Poor WinnerChapter 850: Mr. Pei's Game Understanding is Terrifying!

Chapter 850: Mr. Pei’s Game Understanding is Terrifying!

Another approach is the conservative tower push strategy.

With slight lane advantages in all three lanes and the ability to safely hold under towers without getting dove, your team selects an aggressive jungler to suppress enemy jungle farm and control early game tempo. When opponents hit level 6 and prepare to roam for kills, immediately retreat to towers, denying them good gank opportunities. Even if catches are made, they can’t build meaningful advantages.

Meanwhile, your mid laner picks a hero specialized in wave-clear and tower-taking. Whenever enemy mid roams, your mid immediately pushes and damages towers. By the time their mid returns after two ganks, your mid tower is gone.

Mid tower has crucial strategic value for map control. Once it falls, huge jungle territory is lost, severely limiting global flow mid’s movement radius. This allows the tower push team to rotate and continue destroying towers while their aggressive jungler invades for pressure, snowballing relentlessly.

FV team clearly utilized this strategy with perfect team composition!

Stealing opponent’s three top laners prevented them from getting late-game carry champions. Selecting early-dominant ADC and tanky Ancient Molten Tree secured bottom advantage – once ganked, hugging tower left enemies helpless.

Death’s Scythe wasn’t the strongest jungler, but opponents chose an even weaker jungler for late-game team fight insurance, ensuring FV controlled early tempo.

All champion stats and power were thoroughly analyzed by data teams and tested repeatedly by pro players, with details carefully considered.

When FRY first-picked Blade Wing, FV’s coaching staff immediately understood their strategy, enabling perfect counter-picks in draft!

ioi players who don’t watch GPL thought FV’s composition was absurd, but GPL fans instantly recognized FV’s incoming strategy, maximizing anticipation for this match!

Before long, seven minutes had passed.

FRY executed standard global flow tactics – setting protective wards, farming safely early game, waiting for mid’s ultimate to begin finding opportunities.

FV remained patient, staging token invasions to steal a camp or two, then attempting futile bottom ganks.

Both teams played cautiously with minor skirmishes but no kills breaking out.

Three official casters struggled, repeatedly commenting on last hits, jungle steals, and lane trades.

Finally, as both mid laners hit level 6, excitement returned!

FRY’s Blade Wing cleared a wave before heading bottom. FV’s bottom duo had pushed slightly – seemingly a decent opportunity!

FRY’s Blade Wing spread its wings, feathers gleaming like sharp blades, suddenly soaring skyward toward bot lane!

But the instant Blade Wing took flight, FV’s bottom duo retreated. Ancient Molten Tree locked down enemy ADC with crowd control, preventing follow-up. When Blade Wing arrived, both champions were safely under tower.

FRY reluctantly attempted damage but lacked ADC follow-up, creating no threat.

FRY pressed on – their jungler had roamed bottom when mid hit 6 and arrived for a tower dive attempt.

Yet as mid-jungle entered bushes, FV’s lurking Death’s Scythe ambushed them.

Before retaliation, Death’s Scythe used double dash back to safety under tower.

Three champions maintained perfect positioning, safely last-hitting under tower.

FRY’s ADC frustratedly attacked the turret but couldn’t challenge the trio.

FV’s Ancient Molten Tree deliberately tanked damage, lowering health bars to create illusions of dive opportunities.

FRY hesitated, ultimately holding back.

An early-game ADC plus two crowd-control tanks diving three under tower was too risky for Finals. One mistake could cascade into disaster, potentially losing the game.

FRY abandoned the play, revenge-stealing FV’s camps before returning home.

FRY’s Blade Wing slowly walked mid, only to see FV’s Blast Engineer’s departing silhouette.

Looking closer – where’s my turret health bar?

The defense tower was full when I left. How’s it down a third already?

FRY’s players were stunned. This gank yielded only stolen camps and blown summoners while losing mid tower health and farm!

Their mid laner saw Blade Wing leave with zero intent to roam, unloading all abilities on minions and tower. Only after draining mana and seeing Blade Wing return did they casually leave.

Though the tower lost only a third health, FRY sensed trouble…

Meanwhile, Pei Qian had just finished breakfast.

No phones during meals meant returning to watch afterward.

Before eating, the game was even, with casters emphasizing FRY’s level 6 aggression threatening FV if not handled properly.

Pei Qian listened happily, eating in anticipation.

Post-breakfast, checking streams revealed less than 15 minutes played with a mysterious 3,000 gold lead!

Kill score: 1-0 favoring FRY, but FV had taken all outer towers!

Using early tower gold, FV’s bruisers grouped to invade FRY’s jungle. Early ADC advantage, Death’s Scythe’s mobility and crowd control, plus Ancient Molten Tree’s tankiness, combined with tower and economy-based vision superiority left FRY helpless watching their jungle fall.

FRY’s Blade Wing could fly – but where to?

Opponents had economy leads, stronger early skirmishing, complete vision control. Flying in without backup meant feeding!

FV’s mid contentedly farmed, caring only for towers, not kills. Any gap in FRY’s defense meant immediate tower pressure.

One misstep and FRY’s mid inner tower neared half health!

1-0 kill advantage yet FV casually invaded FRY’s jungle, ready to engage but finding no openings.

Chat exploded:

“What’s FRY doing? This cowardly? Giving everything for free? Fight them!”

“Disgusting to watch. FRY bought this? Finals this ugly?”

“Unbelievable. Expected clash of titans, got this mess? Worse than semifinals! Farming 40 minutes for one team fight? Garbage! No comparison to GPL entertainment!”

“Stop flaming. FRY can’t engage without throwing! Outer towers gone, FV vision everywhere. You think they can win fights?”

“Even FV’s tower-pushing tool mid has scaled. Damage can’t be ignored! Different leagues of control and damage. How to fight?”

“FV’s ‘conservative tower push’ executed perfectly – flawless! This is tactical supremacy, IQ domination!”

Finals Game 1: 15 minutes, 3,000+ gold difference, yet kill score remained 1-0 from FRY rage-trading top tower for Ancient Molten Tree!

All economy came from towers, farm, and camps.

The scene: absolutely hideous!

Frequent team fighting losses would suggest mechanical inferiority.

Instead, FV took zero kills while dominating through map control, creating massive advantages. Tactical gap was glaringly obvious!

At the venue, Christian and Zhao Xuming’s faces darkened.

Christian suffered most watching this unfold.

FV toyed with FRY without kills, exposing tactical disparities without excuse.

FV used GOG tactics to dismantle FRY’s confident global flow. Did this mean GPL’s tactical depth exceeded Worlds?

Did GOG’s design philosophy surpass ioi?

Operational gaps Christian could blame on FRY, but current circumstances showed Fingerprint’s balance team and FRY coaching combined couldn’t match Tenda’s tactical prowess!

As ioi’s designer, Christian recognized Game 1 was likely lost.

Powerless to act beyond watching helplessly, he hoped for quick adjustments and recovery!

Christian sighed quietly, more anxious than FRY’s players.

This match’s outcome could determine his position as ioi’s Greater China director!

Zhao contemplated silently: “Mr. Pei, is this your real ace? What level of game understanding transforms a weak FV team so dramatically in such short time?”

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