HomeNo Pain No GainChapter 856: The Fear of Being Dominated by a Solo Carry Hero

Chapter 856: The Fear of Being Dominated by a Solo Carry Hero

With no other choice, he could only retreat between the first and second towers to hide.

Given the situation, even standing under the first tower wasn’t safe. Three enemies could kill him easily.

So FRY’s four members grouped to destroy bot lane’s first tower, while FV’s three started taking down top lane’s first tower.

FV’s bottom duo clearly understood and simply abandoned bot lane, running to mid to clear waves instead.

The laning phase was over now. Storm Swordsman’s development had flourished. Losing bot tower didn’t matter. As long as they continued creating space for Storm Swordsman’s farm, he would take over the game.

Though FV only had three people pushing, Storm Swordsman’s tower-taking speed nearly matched four people pushing.

Each side lost a tower, ending the laning phase. FRY led in kills but gold remained even since Storm Swordsman had farmed so much.

After these maneuvers, FRY’s top laner was shocked to discover he’d become the game’s biggest victim, cowering before his own second top tower for scraps!

Though the enemy bottom lane was targeted too, they were utility champions who functioned without heavy resources.

But Gale Warrior needed farm for split-pushing. Without economy he was useless. With such a fed Storm Swordsman around, how dare he split-push? Getting caught meant being hunted down.

Storm Swordsman continued his glorious tradition of farming four lanes alone, devouring everything visible on the map like a ravenous beast.

With two supports and two utility champions, the team essentially created a 4-protect-1 composition.

Finally, after clearing all home camps again, Storm Swordsman recalled and brought out another big item.

Almost all team economy centered on him, putting him a full item and half ahead of the enemy jungler!

Meanwhile FRY’s gold was spread among mid and bot laners – a few hundred to a thousand each, buying only small items insufficient for any power spike.

This time FV didn’t avoid fighting. They grouped openly, marching boldly into enemy territory, consuming every jungle camp and neutral objective.

They judged Storm Swordsman’s key items were online with level advantage. Time to try teamfighting!

FRY’s jungler shouted urgently “They’re invading! Help me!”

Seeing FV’s audacity, FRY’s mid felt enraged. “Our gold is even! Why are they acting so cocky! Fight them!”

Support hesitated. “Can we win? Storm Swordsman’s items are too good.”

Top decisively stated “We must fight! I refuse another loss like game one! All their economy is on Storm Swordsman. Limit him and we win!”

FRY’s entire team was fired up with anger.

In game one, they’d been too cautious, surrendering jungle which led to massive gold deficit and defeat. Even they felt they’d been too passive.

But that game, FV had better teamfighting and vision, making victory uncertain.

Now both teams were even in gold. FV lacked vision advantage. Why could they invade so brazenly? Were they invisible?

The angrier FRY became, the more they realized continuing resource concessions would crush their morale. Reaching late game would be pointless.

Refusing fights at parity meant greater gold differences later, making victories impossible. They’d replicate game one’s outcome and face criticism.

Finally FRY found backbone. Jungle resources must be defended.

But saying no meant nothing. Storm Swordsman led in levels and items. Protected by four teammates, stealing camps was effortless. FRY’s hesitation cost them all their monsters.

“Too arrogant! Get them!”

FRY’s members were clearly tilted, demanding answers – how dare they?

Why, with equal economy, could they swagger in stealing camps? Treating us like nothing?

Game one’s lessons remained fresh. This time FRY had comfortable picks and couldn’t tolerate more. They engaged directly!

But FV was prepared – you want to fight? Let’s fight!

Molten Ancient and both supports pushed forward with ample tankiness and crowd control.

Though Spirit Smith was normally weak and wasteful when normally farmed, this game he’d followed Storm Swordsman continuously. Without gold, jungle camps and mid waves still provided decent levels for teamfighting. At minimum, he could frontline as bait.

FRY lacked frontline since Gale Warrior’s farm lagged. Though their damage was high, melting FV’s frontline quickly, their own couldn’t hold position.

Gale Warrior dared not flank since Storm Swordsman’s items would make it suicide. He could only chip the frontline while kiting.

As both sides traded evenly, Storm Swordsman found the perfect moment to dive in! Spirit Smith applied ultimate, making Storm Swordsman enter ghost form and dash multiple times directly into FRY’s backline for brutal slashing!

FRY tried limiting him, but ghost form greatly reduced CC duration. Combined with item and level leads plus perfect engage timing, he was unstoppable!

Sensing danger, FRY fought while retreating, but Storm Swordsman’s chase and cleanup were overwhelming. Their squishy backline couldn’t escape.

Finally with a “Triple Kill!” the clash concluded.

The teamfight result was 3-for-4. FV lost three but Storm Swordsman’s triple kill only left one FRY member alive!

Storm Swordsman devoured all FRY jungle camps before returning to clear his own with satisfaction.

After this fight, FRY’s voice chat fell into brief silence.

Clearly they’d lost big!

Though only down one kill, enemy Storm Swordsman was fatter, taking kills and camps. Future fights would be even harder.

FV’s strategy was simple: teamfight if wanted. Trade kills if desired. Four teammates could die freely as long as Storm Swordsman got fed.

FRY wanted to kill Storm Swordsman too, but FV wasn’t stupid. As their signature pick, his engage timing was masterful. Four utility players orbited him. With multiple dashes, killing him was nearly impossible.

Somehow FRY members suddenly recalled their early days with this game.

Back then, everyone was learning. In normals, fed enemy Storm Swordsmen slaughtered teammates like vegetables, making them wonder if the champion was bugged.

Later everyone climbed ranks, reached high elo, joined pro teams, becoming world-class players. Their fear of Storm Swordsman naturally faded.

Everyone knew this was just a noob-stomping champion. Picked in pro play meant feeding, with countless ways to make him 0-10.

But today, FRY members once again remembered their fear of Storm Swordsman’s dominance!

This moment, exactly like that moment.

Crucially, facing their current predicament, FRY racked their brains but found no solution!

That 3-for-4 trade didn’t guarantee future teamfights. As Storm Swordsman’s items grew more luxurious, teamfight gaps would only widen.

Maybe in minutes, Storm Swordsman could tower dive and pentakill!

FRY felt despair but this was their final game. They refused defeat.

Everyone worked harder on vision and positioning, minds razor-focused. Each player drew out maximum potential, constantly tracking Storm Swordsman, trying every method to limit him.

Completely useless!

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