HomeThe Richest Poor GuyChapter 1627: "Let's Just Hire Some Internet Trolls!"

Chapter 1627: “Let’s Just Hire Some Internet Trolls!”

Additionally, players could switch between first-person and third-person perspectives at any time in this game.

Although for VR games, the first-person perspective usually provided better immersion, players in this game constantly needed to view their beautiful outfits, so a third-person perspective was still necessary.

In third-person perspective, players essentially became outside observers who could examine their customized characters from any angle.

Pei Qian used the controller to take a couple of turns around his space, experiencing the functions of each module. However, since the game hadn’t officially launched yet, some online features differed from what would be in the official version.

Next, Pei Qian went to the workshop in the game to examine the game’s most crucial feature: the clothing design system.

The professional editor he had imagined didn’t appear. Instead, what Pei Qian saw was a complex version of the face customization interface.

This interface had indeed incorporated face customization features, but face customization and clothing design were two separate independent systems that didn’t interfere with each other. Players could choose to design first and then adjust the face and makeup later.

The first step in design was determining the model’s body measurements. All models were wearing underwear by default, dispelling any bold ideas players might have had.

Players could choose from three editing modes: beginner mode, standard mode, and professional mode.

This was mainly to accommodate the different backgrounds of players and their varying abilities to use the editor.

Although the original intention of this software was to allow ordinary people to participate in clothing design, it was undeniable that professional designers were professional designers for a reason—their aesthetic sensibilities and design capabilities often surpassed those of ordinary people.

Ordinary people might occasionally produce genius-level work that surpassed professionals, but such individuals were extremely rare.

For professional clothing designers, their drawing abilities, aesthetic sensibilities, and understanding of dimensions and materials far exceeded those of ordinary people. Naturally, they demanded higher degrees of freedom and professionalism from the editor.

Ordinary people didn’t understand these aspects at all. They could only offer vague conclusions like “looks good” or “doesn’t look good” after seeing a piece of clothing. So they definitely couldn’t use that kind of professional editor—making the editor comparable to face customization was sufficient for them.

Therefore, the three modes—beginner mode, standard mode, and professional mode—had different functions.

Beginner mode could be understood as a highly customizable dress-up gameplay. After selecting a template, players could mix and match various components of the template, such as adjusting the length, material, style, and color of a skirt, and so on.

By adjusting each part of the clothing in specific ways, players could also create a relatively beautiful outfit.

Since operations were performed within certain templates, they were simple and easy to learn, and the designed clothing generally wouldn’t be too ugly.

Standard mode was an upgrade from beginner mode. It allowed for more precise sizing adjustments to a particular garment through a more professional editing mode.

For example, in beginner mode, players could only adjust the length, fit, and color of a pair of pants, but in standard mode, they could adjust details such as the position of holes, accessories, buttons, and more.

Of course, both standard mode and beginner mode had restrictions on some basic factors. For instance, the waistband and legs of pants couldn’t be smaller than the model’s body measurements, and after adjusting certain elements, other related elements would automatically adjust and change accordingly.

For players without professional knowledge, being proficient in standard mode was already more than enough.

Beyond that was professional mode. In this mode, all system restrictions and optimizations for players were completely removed. Even if players made designs that the system considered unreasonable, the system wouldn’t interfere or make changes—it would only prompt for adjustments when the final outfit didn’t fit the model properly.

Additionally, players could customize any color scheme and completely design clothing styles independently, just like professional software.

After playing for a while, Pei Qian’s emotions were complex.

Because he found it difficult to define whether this game was fun or not!

Strictly speaking, this should be considered a large-scale face customization system. The difference was that it was more complex than regular face customization systems, and clothes could also be customized.

Beyond that, there weren’t many other derivative gameplay elements. Players would log in daily just to customize clothes, buy clothes, try on clothes, and perhaps meet friends or strangers online to show off their new clothes. That was it.

For Pei Qian, who wasn’t particularly interested in face customization while playing games, it was even less likely that he would deeply appreciate the joy of changing outfits.

So it was hard to experience what made this game fun.

Logically, this game had a considerable investment, with very detailed game models and surrounding scenes. If the game wasn’t particularly popular after release, it would probably be difficult to recover costs!

And what constituted “popular” wasn’t just having many players at launch—these players had to stay and continue paying.

Since the game itself was free, and players could receive in-game currency daily just by logging in to purchase some ready-made clothing, the motivation for players to spend money was somewhat lacking.

If players only tried on clothes without spending money, they would eventually get bored and quit the game, making it difficult for Tardif Studio to recover development costs.

All in all, Pei Qian felt that the quality of “Tailored to Measure” was indeed good, with the final product being even better than he had imagined, but overall, everything was still within his calculations and hadn’t escaped his control.

With that in mind, Pei Qian took off the VR headset.

Cai Jiadong nervously asked, “How was it, Mr. Pei? What do you think?”

After pondering for a moment, Pei Qian said, “I think it’s very good, completely in line with what I expected.”

Cai Jiadong exclaimed happily, “So you mean it’s a sure thing?”

Pei Qian nodded. “Hmm, I can only say that if it’s as I previously expected, then it should be fairly certain.”

Cai Jiadong was overjoyed.

Because he knew very well that Mr. Pei’s words were like imperial edicts. If Mr. Pei said a game was a sure thing, it definitely meant huge profits were guaranteed!

However, he didn’t realize that his understanding of “certain” and Pei Qian’s understanding of “certain” weren’t referring to the same thing.

As Cai Jiadong was escorting Mr. Pei to the door of Tardif Studio and about to head back, he heard Mr. Pei say, “Oh, Old Cai, wait a moment.”

Cai Jiadong quickly turned around. “Mr. Pei, do you have any further instructions?”

After some thought, Pei Qian asked, “If someone were to criticize our game, the best angle of attack would be the game’s lack of gameplay, wouldn’t you agree?”

Cai Jiadong nodded. “Yes, Mr. Pei, isn’t this the issue we’ve already discussed? Since this game has invested all its funds in graphics and clothing editing features, we don’t have more resources to create other interesting gameplay elements.”

“Are you saying this is our game’s weakness, so we should find a way to improve it? Perhaps consider this in planning the new version?”

Pei Qian immediately waved his hand. “No, I mean it’s fine as it is. No need for changes!”

Having obtained the answer he wanted, Pei Qian left.

Cai Jiadong remained where he was, scratching his head in confusion, not understanding what Mr. Pei meant by this question.

Sitting in the car on the way back, Pei Qian began to consider his self-preservation strategy.

Although the final product of this game was almost identical to what he had envisioned, considering the reputation of the Tenda Group and Tardif Studio, as well as the improved VR headset configuration, this game still had a certain possibility of success.

So Pei Qian had to find a way to minimize this possibility.

How to minimize it?

Pei Qian thought about hiring internet trolls to create negative public opinion.

Although this method was quite low, it was undeniably effective, widely applicable, and rarely failed!

That’s why Pei Qian specifically confirmed with Cai Jiadong that, for internet trolls, the best angle to attack this game would be its gameplay.

As long as they could put the label of “everything about this game is good except it’s not fun” on “Tailored to Measure,” then half the battle would be won.

Because this game required a large investment and needed a large number of players and active users to sustain it, creating the impression among players early on that “this game isn’t fun” could maximize the reduction in player numbers.

All in all, this should be an excellent point of attack!

So Pei Qian decided to pay out of pocket once more to hire some internet trolls.

Although it was painful to spend the money, he was willing to make the sacrifice for the sake of losses at settlement time.

Of course, Pei Qian didn’t expect internet trolls to be a cure-all. If this game truly had the potential to explode in popularity, it was only a matter of time before it did. By hiring trolls, Pei Qian just wanted to reduce the possibility of this explosion and delay it somewhat.

He wasn’t asking for much—just that the game wouldn’t explode in popularity and generate massive income before settlement.

With this in mind, Pei Qian once again contacted his good friend, the troll leader—Hu Xiao, and quickly settled the details of their cooperation.

After all, these internet trolls worked for money. As long as the requirements were clear and the price was right, anything could be negotiated.

Pei Qian’s requirements this time weren’t complicated. He wanted all the trolls to focus on and attack the poor gameplay aspect of “Tailored to Measure.”

Ideally, they would make this perception form a stereotype in players’ minds, so that when players saw this game, they would naturally feel that “everything is good except it’s not fun.”

As for the specific operation methods, it was up to the trolls to freely develop. Pei Qian felt it was best not to set too many rigid rules.

As someone issuing orders, it was often better not to micromanage, as it could easily limit the performance of those on the front lines.

Pei Qian figured this wasn’t a very arduous task. Although these trolls weren’t particularly bright, there were some high-quality ones among them. Under Hu Xiao’s training, their basic quality was not a problem, and they should be able to hit the right points in their attacks.

Having arranged everything, Pei Qian patiently waited for the game’s release.

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