After chatting with the live stream viewers for a while, Qiao Liang suddenly slapped his forehead.
“Oh no, I got so caught up chatting with you all that I almost forgot the important news.”
“Tenda Games has some major developments today.”
As he spoke, Qiao Liang quickly opened the Morning Dew gaming platform and immediately spotted three prominent promotional banners on the homepage.
The first announced the official launch of the Morning Dew Game Editor.
The second was about the official release of the game “Millet Departure.”
The third revealed that the merger between GOG and ioi was officially complete, with today being the launch day for the updated version of GOG.
Each of these announcements was major news on its own. If it were any other company, these three events would certainly be promoted separately to maximize buzz.
Yet Tenda Group seemed almost self-sabotaging by bundling all three projects together, potentially diluting the attention each would receive.
Nevertheless, Tenda Games’ continuous stream of major moves recently had genuinely thrilled players.
The Morning Dew Game Editor had been in development for quite some time, with only the initial version being launched now. However, before its release, official announcements had already been made explaining the editor.
What had indie game developers cheering was that compared to other game editors, the Morning Dew Game Editor had two standout features.
First, all game developers could use this editor for free. If a game made with the editor earned less than 10 million in revenue on the Morning Dew platform, the editor remained completely free with no charges.
If a game earned more than 10 million on the platform, only 5% of the actual profit would be charged. Moreover, this commission had a cap—no matter how successful the game was, whether it earned tens or hundreds of millions, the maximum fee would be capped at 1 million.
Second, Tenda Games would completely share all resources from their own games for free in this editor.
For upcoming unreleased games, all resources would be made available in the editor three months after their release.
Beyond this, almost all functions available in official editors could be implemented in this one, including the ability for different users to buy or share game resources with each other.
Just these two points alone gave the Morning Dew Game Editor unique competitive advantages.
Compared to other commercial editors, the Morning Dew Game Editor’s pricing was extremely generous. It was essentially free for all indie game developers, and even if their game became a massive hit exceeding 10 million in revenue, the mere 5% editor licensing fee would hardly matter.
Compared to official game platforms, this editor’s biggest advantage was sharing all of Tenda Games’ resources, with these free resources being continuously updated in the future.
While official platforms also offered many game resources, they couldn’t force all developers to share their valuable assets. As a result, users could only purchase relatively common resources, with high-quality assets either requiring payment or needing to be created from scratch.
For indie game developers, creating games on official platforms inevitably meant facing budget constraints, making it difficult to ensure game quality.
However, with the Morning Dew Game Editor, they could find most high-quality resources, giving their games an attractive appearance from the start and greatly increasing their chances of success.
Of course, the most important factor in a game editor’s success was whether it was actually user-friendly.
In this respect, the Morning Dew Game Editor also had certain advantages over official editors.
After all, official editors were originally integrated from several different editors and developed by people whose understanding of game design wasn’t particularly profound. Add to that the passage of time, and many designs no longer aligned with current trends.
The Morning Dew Game Editor, however, was developed by Li Yada along with many developers from the Morning Dew gaming platform. During development, they considered developers’ usage habits and eliminated many redundant features, making it more lightweight and smooth to use.
Qiao Liang planned to try out this editor later. Perhaps he could make a glamorous transition from content creator to indie game developer?
As for the official release of “Millet Departure,” the process had been quite troubled, much like the game’s content.
The current release date was actually already delayed by more than three months.
This wasn’t entirely due to delays in first-time development of such a massive project causing minor time management issues; the main reason was that “Millet Departure” needed to coordinate with the Morning Dew Game Editor.
Li Yada realized that after the Morning Dew Game Editor launched, there wasn’t a game that could showcase the editor’s powerful features to all indie game developers and players. So she discussed with Yan Qi whether they might consider remaking “Millet Departure” using the Morning Dew Game Editor.
After examining the Morning Dew Game Editor, Yan Qi found that using it would indeed produce better results, and many features he had previously designed could be implemented more conveniently.
For an action game, details including the impact feeling would directly affect player experience. If switching to the Morning Dew Game Editor could provide a better experience, why not do it?
This was also a perfect opportunity to expand the game’s content.
So “Millet Departure” underwent a remake before its official release. Of course, this wasn’t a complete overhaul, as Li Yada had anticipated this possibility before designing the Morning Dew Game Editor. Project plans from the official editor could be directly packaged and migrated to the Morning Dew Game Editor.
After migration, developers only needed to use the Morning Dew Game Editor’s editing features to make minor adjustments to the original project.
The interoperability between the two editors was convenient, allowing indie game developers to freely use both different editors.
Of course, this transition wasn’t entirely without cost, as each transfer might trigger some minor bugs that needed fixing.
But regardless, this offered indie game developers a brand new approach.
As for the merger between GOG and ioi, it had been progressing efficiently and steadily. Before this major version update, Tenda Games had recruited many people for testing, especially professional players of both games.
After all, professional players represented the skill ceiling of the games. If they were satisfied, ordinary players would likely have few complaints.
These professional players eagerly participated since their livelihoods depended on it.
As for the specific internal testing details, there wasn’t much information available since all testers were tight-lipped, leaving most players anxiously waiting for the new merged version to come online.
Qiao Liang couldn’t help but sigh: “It feels like Tenda Group’s moves are getting faster and faster. Mr. Pei seems to be in a hurry.”
“He’s not planning to retire right after college graduation, is he? That would be too ridiculous.”
“I think no one in their right mind would do something like that.”
At some point, a rumor had started circulating online that Mr. Pei was already planning for work after his retirement.
Whether it was training leaders or accelerating expansion into new fields, all were supposedly paving the way for his smooth retirement.
If you ignored Mr. Pei’s age, these measures might seem quite reasonable.
But the problem was that Mr. Pei had just graduated from college.
Not to mention working until the legal retirement age, even in their forties and fifties people were still in their prime—surely one should work until at least 50 before retiring?
Now, with Tenda Group flourishing and prospects looking bright, even if Mr. Pei wanted to retire at his peak, this seemed far too early.
This rumor was really quite absurd.
“Alright, dear audience, let’s first take a look at the new editor released on the Morning Dew gaming platform.”
“I believe that with my expertise in game appreciation and rich experience, if I pivot now, I shouldn’t be any worse than those indie game developers.”
“I declare that I can definitely create the next ‘Ink and Smoke.’ My next masterpiece will be an explanation of the game I created myself.”
Qiao Liang confidently shared his grand ambitions with his live stream audience.
He earnestly opened the Morning Dew gaming platform editor and began comparing it item by item with the official game editor.
“You can directly use the editor to create new projects, and it will provide guidance based on the player’s account data on the Morning Dew platform. It will prioritize recommending game types the player prefers and provide some guidance based on production difficulty.”
“This beginner’s guide is quite good, very detailed, perfectly suited for complete beginners like me. Compared to the official editor, the entry barrier is lower.”
“Great, so we’ve successfully created a patch of grass in the game. However, currently the grass only has a texture and looks very unrealistic. Let’s put some realistic grass on it, and then add a sheep eating the grass.”
“Hmm, nice, perfect.”
“So our first game is complete, and it’s called ‘Sheep Eating Grass’!”
“Players can experience the perspective of a sheep, happily wandering around this bright green prairie. What a gameplay-rich game this is.”
“However, relatively speaking, the content is a bit thin. Let’s create a wolf pack invasion gameplay. Hmm, but how do I add an attack action to this wolf?”
“I see, I see, so that’s how it’s done.”
“Ah, no no, it seems like something is still missing.”
“Oh, I get it now, this should work.”
“Hmm, that’s not right, there’s still a small problem.”
“Don’t worry everyone, creating games requires patience and attention to detail. Let’s study this carefully.”
This “study” lasted for an hour.
Looking at the stream of mockery in the comments, Qiao Liang scratched his head, feeling very confused.
“Wait, what was I trying to do in the first place?”
“I think I just wanted to add an attack action for this wolf.”
“Then what is all this stuff I’ve created now?”
After struggling for a while, Qiao Liang silently clicked the close button and selected “no” when the dialog box asking “Do you want to save this project?” popped up.
Teacher Qiao’s attempt to transition into an indie game developer was declared a failure after just one short hour.