Chen Kangtuo thought for two seconds: “Yes! Very suitable!”
The DLC storyline of Sea Fortress, about Captain Qin Yi infiltrating the insect hive to execute a decapitation operation against the Zerg Queen.
The terror from the Zerg wasn’t as intense as “Ultimate Horror”, but still maintained moderate scare levels; the lighting in the hive wouldn’t be as dark as a haunted house, but would still create an oppressive atmosphere.
Choosing this theme could give visitors tired of horror themes a fresh experience, while being part of Tenda’s IP, beneficial for IP extension and expansion.
Most importantly, this theme could incorporate interactivity!
Chen Kangtuo quickly created a new document on his computer, rapidly recording his ideas.
“This project, tentatively named ‘Operation Skylark’.”
“In this project, we’ll let visitors play Skylark soldiers executing a decapitation operation against the Zerg Queen.”
“Everything takes place indoors, using physical sets and massive projection screens to create an immersive experience.”
“Based on data from current successful projects, maximum speed doesn’t need to be very fast, around 20-30 mph is sufficient, because forward movement combines tightly with rotational movement in actual experience, making perceived speed much faster than actual speed.”
“It doesn’t need to be very tall either, about 25 meters difference between highest and lowest points is enough.”
“The entire project has a complex wraparound layout, with about ten scenic points and passages.”
“Passages connect these scenic points. Visitors will rapidly pass through these passages on roller coaster tracks, sometimes ascending, sometimes descending, sometimes sliding sideways along walls, like Skylark soldiers advancing through the hive.”
“Scenic points feature massive wraparound projection screens where enormous Zerg creatures appear, representing battle scenes.”
“Visitors’ actions at scenic points will affect their subsequent routes.”
“At scenic points, when passengers face projection screens, the roller coaster will perform multi-angle movements coordinated with screen visuals, creating diving and ascending effects.”
“We won’t use traditional roller coasters. Instead, like that wizard-themed indoor roller coaster project, visitors will sit four in a row on chairs with feet suspended.”
“Four people per row, experiencing separately, so each visitor basically can’t see people beside, in front, or behind them, creating better immersion.”
“Standing position might create stronger immersion, but could have safety issues, so we’ll stick with seated. Plus, suspended feet enhance the flying sensation.”
“To boost player immersion, chair fronts can have sci-fi displays showing UI information explaining current tactical objectives at scenic points.”
“Provide visitors with Skylark soldier magnetic rail rifles, secured to their hands and seats to prevent dropping during play. Gun bodies simulate recoil and vibration, with muzzle flash devices like prop guns. When firing, scenic point sensors detect visitors’ shooting directions, dealing damage to Zerg on projection screens.”
Hao Qiong interrupted Chen Kangtuo: “Won’t there be slight delays? Also, should we add crosshairs? What if visitors can’t aim properly?”
Chen Kangtuo shook his head: “No need. In that tense, exciting environment, most people just spray bullets wildly. Whether accurate or not, visitors won’t notice. As long as gun vibration is strong enough, muzzle flash big enough, sensor range somewhat forgiving to increase hit rates, making scenes lively – that’s enough.”
“At different scenic points, visitors can make different choices. For instance, focusing attacks on one side’s Zerg makes the next route proceed that direction.”
“Of course, Captain Qin Yi appears on big screens leading visitor attacks, also firing at Zerg. Even if visitors stay completely passive, they can experience the whole journey with decent immersion. However, the outcome would be escaping the hive under Qin Yi’s leadership, failing to complete the Queen assassination mission.”
“Only through cooperative combat can visitors penetrate deep into the hive and defeat the Zerg Queen.”
“Four visitors per row form a squad. Each scenic point can only accommodate four visitors simultaneously, requiring careful flow and route planning.”
The two discussed and recorded, quickly outlining the project.
Similar entertainment projects already existed abroad and were extremely popular, though most featured foreign popular IPs.
The “Operation Skylark” project used Tenda’s own IP, offering visitors multiple routes and strong interactivity – very unique and rare among domestic theme park attractions.
Chen Kangtuo was very satisfied: “Good, let’s finalize this proposal and immediately find contractors for confirmation and quotes!”
The world’s largest theme park contractor was a domestic company, renowned for short construction times and high safety standards. Theme parks taking four years abroad, this Chinese company successfully compressed to one year and three months, winning many awards.
In infrastructure, domestic companies remained top-notch.
If an entire theme park could be completed in one year and three months, spending one hundred million yuan on a large indoor roller coaster project at Horror Hostel should easily finish within a year.
Of course, specific design plans and construction methods would be handled by professionals. Chen Kangtuo as the client only needed to provide proposals and suggestions.
Chen Kangtuo and Hao Qiong, after nearly half a year of relative inactivity, suddenly became busy again, filled with energy!
…
…
February 7th, Tuesday.
Pei Qian leisurely sipped coffee at Slackin’ Internet Café.
After assigning tasks to Chen Kangtuo and team, Pei Qian felt considerably relaxed. With all spending projects delegated, his pressure significantly reduced.
Next could be long-term planning and gradual arrangements.
Just then, his phone vibrated – Min Jingchao calling.
“Mr. Pei! We depart for Los Angeles tomorrow, reporting in advance.”
Pei Qian didn’t immediately understand.
Going to Los Angeles?
Oh right.
Min Jingchao was part of FV team’s tactical group, so after New Year, he needed another Los Angeles trip to make up for leave.
Pei Qian happily replied: “Good! Go without worries! Spend money when you should there, don’t be stingy and embarrass the company! By the way, no work issues lately?”
Min Jingchao said: “No problems. GOG operations running smoothly. I’ve just reviewed new hero design proposals too, all good, development starting soon.”
Hearing “new hero,” Pei Qian immediately perked up, casually asking: “Oh, what new hero?”
Min Jingchao: “Captain Qin Yi. Since Mission and Choice game and film are nearly complete, featuring such a key protagonist in GOG makes sense.”
Pei Qian: ???
Causing trouble!
GOG was so popular right now – suddenly releasing Captain Qin Yi for cross-promotion with Mission and Choice would boost both game and film success rates!
No way, need a solution!
But refusing without good reason wouldn’t work.
Pei Qian’s mind raced: “I think directly importing protagonists into GOG isn’t appropriate – it’s a bad habit!”
“Every protagonist has many fans, and within their world settings, they’re among the strongest fighters.”
“Forcibly putting these protagonists in GOG might cause power level disputes, creating absurd situations like historical figures fighting.”
“So I think the new hero shouldn’t be Qin Yi, just a regular Skylark soldier.”
“If this new hero isn’t strong later, we can explain it’s not Qin Yi but an ordinary Skylark soldier – power levels would make more sense.”
Min Jingchao paused: “Uh… Mr. Pei, you make a good point. Alright, I’ll tell them to revise the requirements.”
After hanging up, Pei Qian let out a long breath.
Though just a small incident, vigilance remained essential.
Hopefully this suggestion would prevent GOG and Mission and Choice cross-promotion from achieving intended effects!
